When 26-year-old Clementine Jacoby thinks back on her childhood, she remembers using printed maps to navigate strange new cities — one of the many tools that smartphones have rendered largely obsolete. “My parents, I think, are just chronically bored,” she says in a conference room at Google’s New York offices. “We moved around a ton, and I was also sort of an agitated and ambitious kid and traveled a bunch on my own.”
It’s perhaps fitting then that, after a year-long stint as a circus performer and graduating from Stanford University with a degree in symbolic systems (a program that focuses on a combination of cognitive science, artificial intelligence, and human-computer interaction), Jacoby ended up working as a product manager for Google Maps. It’s a role that Jacoby feels like was made for her. “My brain is like a terrible filing cabinet, I can’t even remember my own phone number,” she confesses. “But it’s a very good processing machine.”
Much like a computer, which processes raw data and presents it in a format that humans can understand, Jacoby’s team at Google packages complex information in a way that video game creators can comprehend and use. Jacoby oversees a new product initiative at the search giant that lets mobile app developers integrate Google Maps’ model of the real world into their smartphone games through the popular game engine Unity, making it possible to turn actual buildings and locations into elements within a game. Google unveiled the product on March 14 and recently showcased it during the Game Developers Conference, an industry event for games creators. Upcoming games like Ghostbusters World, Jurassic World Alive, and The Walking Dead: Our World will be among the first to use Google’s new tech.
Maps are already a vital underpinning to many of …read more
Source:: Time – Technology